Sunday 20 March 2011

Platinum Studios Pt2


Back once again like a renegade master. A.i. that is...what,what?.
OK, i'm gunna get my second rant on now, about the excellent studio: Platinum Games.
 I went to blockbuster to get a game, because they had a good sale on and i'd just bought dragon age, its good, but the lord of the rings setting and the same fucking set up as mass effect and KOTOR and that shit one they did......er, Jade empire.(as in, your always basically, a Jedi,)It put me off. so i took it back. Now, i'd got a few films out when i'd bought the game, but of course i took them back late. so i'm there in the shop with a fine to pay and whats worse i cant get the full amount on the swap for the game.so i'm thinking ill just go and have a look and get a shit game from a shit shop that takes the piss with fucking charging money when i cant be arsed to bring back a film. Turns out i got the best game i could get.
One of the fundamental basics law of nature is: Resident Evil 4 = Fucking Awesome.
Thats one Prf Coxx isn't gunnna tell ya.
So when the Director off that game made a return to the 3rd person shooter, shamone! , it was always going to be epic.
Vanquish.


Just to give you a really quick low down on the story, your Sam a dude dressed in a high tec battle suit. Your trying to protect somting or other because somthing going down and you, with the highly original supporting cast, have to stop it. HU RAH!
So thats the story! its a bit lame, but thats not whats great about Vanquish, its the afore mentioned battle suit.
Only in Vanquish can you pull of a move were you boost across the floor, on your knees, while shooting
in slow motion, at a gigantic  mechanized monster. Only then to grab some cover to watch the behemoth fall
over, spaz out, then blow up. 
Its the boosting thats the major edition to a standard set up. the boosting means you never have those down time moments between the combat. Well, that is when you get used to how much boost you've got to use before your suit decides it had enough. For my money that moment comes all to soon. I loved the boost. But i kept running out,  all the time. I would get my self into a sweet position then boost my way out, pulling the trigger to activate the slow-mo, then its gone. I must have just been shit at it!.
This isn't the first innovation Shinji Mikami has brought to my living room either. Res 4 was bristling with new ideas, best of which, for me, was the camera. The fixed, locked, over the shoulder camera has become a staple for the 3rd person shooter. It might sound like a little thing, but i think thats what makes that game tense,because, you can look forward, but you cant see whats coming just behind you, always allowing for them moments when a zombie takes you by surprise. I've played Res 4 a lot and it still makes me jump when this happens.
Vanquish welcomes us to the Boost, like Resident Evil 4 introduced us to a decent camera. It looks like its here to stay to. With major new games like: Bulletstorm, Crisis 2 and kill zone 3 apparently having some kind of boost mechanic in there games.
Now at this point id like to remind myself of the last blog, were i wrote about another Platinum Games tiltle: Bayonetta. This game was awesome, but didn't sell to well. Compared to Vanquish though it smashed it.
As far as i can gather its sold 230,000 copy's. World wide! I bet you Crisis 2 sells more than that on its first weekend. probably on its first day.
But why is this?

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